TOM CLANCY’S GHOST RECON® BREAKPOINT – CLOSED BETA TO OPEN BETA IMPROVEMENTS
Ubisoft article: https://ghost-recon.ubisoft.com/game/en-ca/news-updates/72AU92YOJvZ0WE6dMCrMvE
[Ubisoft is] extremely grateful for all the support you’ve shown Tom Clancy’s Ghost Recon Breakpoint. Your desire to see this game and community grow has been an incredible experience.
It’s been two weeks since some of you got to experience a glimpse of the game during the Closed Beta, and [Ubisoft] want to thank each and every one of you who took the time to provide feedback on your experiences.
While [Ubisoft] excited to see how many of you enjoyed your time on Auroa, we understand that there is always room for improvement. Tom Clancy’s Ghost Recon Breakpoint is a live game with a long post-launch ahead of it and the whole team is committed to offering the best possible experience at launch and beyond, continuously improving the experience taking into account players’ feedback.
As the Open Beta now approaches, you will find below the updates and improvements made to the Open Beta since the Closed Beta based on the feedback we received.
HIGHER CONTROL RESPONSIVENESS
- Enhanced responsiveness for the main character so that the controls feel smoother.
- Faster acceleration and stops of the main character, resulting in a decreased feeling of inertia.
- Faster weapon swaps for increased responsiveness when changing weapons.
- Faster stance changes to adapt more quickly to the situation.
- Faster interaction with chests to loot them.
- Less paralysis time after injury trigger (faster recovery of the controls).
- Faster entry into vehicles.
CANCELATION OF ONGOING ACTION
- Ability to cancel opening the chest.
- Ability to cancel car entries by moving the stick away from the interaction.
- Faster cancelation of intel-gathering interactions.
BETTER WALK / RUSH ANIMATION
NEW RUSH ANIMATION
- Rush Animation of the main character has been modified to be more natural.
WALKING / RUSHING REALISTIC ANIMATION
- Better terrain analysis when running to more accurately display correct animation.
BETTER CAMERA FOR SHOOTING FROM A VEHICLE
- Camera framing from passenger seats has been improved for better shooting opportunities.
CO-OP REPLICATION IMPROVEMENTS
DEBUGGED ONLINE REPLICATION OF OTHER GHOSTS
- Many fixes for various replication issues while playing in co-op, to ensure more coherent visuals and prevent unintended behavior like sliding, teleportation, and incorrect positioning.
DEBUGGED ONLINE REPLICATION OF NPCS
- Many fixes for various replication issues with NPCs to ensure more coherent visuals and prevent unintended behavior like sliding, teleportation, and incorrect positioning.
HANDBRAKE AND DRIFTING BEHAVIOR
- Improved handbrake behavior on vehicles, which allow the players to better handle/control the vehicle while drifting.
- The ground vehicles are less affected by the angle of the slopes to provide a less frustrating and more coherent driving experience.
TRAVELING WITH HELICOPTERS MORE ACCESSIBLE
- More helicopters distributed to grant greater ease of access to the open world.
- Sparrow helicopter is now accessible by default at the bivouac right away.
- More helipad locations available.
- All helicopters are now shown in the Erewhon shop menu without having to unlock them in the Skill Tree.
- Improvements made to help prevent NPCs from becoming stuck in walls.
- AI camp states are more reliable, resulting in consistent and logical behavior.
- NPCs related to specific missions improved to better move and follow more accurately.
- Improvements made to provide more logical enemy sniper behavior so they remain at or near their vantage points.
- NPCs will now take cover in a more realistic and logical way.
- Increased the window of opportunity to avoid the call for reinforcement.
- The time before the reinforcements arrive has been increased, meaning players will have more time to react and kill the archetype Radio Operator.
- Mortar is now far less precise, to give players more opportunities to move and avoid the hits.
MORE ACCESSIBLE EASY & NORMAL DIFFICULTY LEVELS
- Regular difficulty level has been turned down a little bit to prevent difficulty peaks.
- The arcade difficulty level is has been adjusted to be easier:
- Enemy AI are less powerful, meaning they do less damage than before.
- Life regeneration of the main character is faster.
- Aim assistance has been increased to make a wide area of tolerance in which the players don’t have to aim precisely to target an enemy.
- Aim assist has increased precision.
MORE REALISTIC EXPERIENCE IN EXTREME DIFFICULTY
- The red lights on the mini-map that indicate enemy presence have been removed to provide increased immersion and challenge.
UX / UI
SHOP IN BIVOUAC
- All the functionalities provided in the shop in Erewhon are now accessible at any bivouac in the world.
EREWHON SHOP MENU
- Improved menu feedback when buying or selling items.
- Differentiated weapon and gear camos in the buy menu.
- Shorter timer for a refresh of weapons and gear available for purchase.
- Improved the locations icons display on the tacmap.
- Behemoth areas are now discovered by default on the tacmap.
- Each Behemoth displays the unique reward it gives when their challenge is complete.
- Location discovery using drone recon has been improved to reward players with more intel.
- Unique item chests now have specific icons that promote the type of reward it contains (e.g. unique customization gear, weapon blueprints, skill points). Chests containing Skell Credits are marked with the basic chest icon.
- Exposition of mission intel is improved in the Objective Board.
- Sidequest mission-givers in the open world are now easier to discover.
A MORE GUIDED EXPERIENCE
- Guided mode is now the default mode when beginning the game. Players can still switch between Exploration and Guided mode at any time using the in-game menu.
- Non-equipped missions and objectives are now displayed on the tacmap in Guided mode.
- All undiscovered locations on the tacmap are displayed in Guided mode with question marks.
- Increased UI display options: you can now choose if the map shows questions marks for undiscovered locations in the Gameplay menu if you do not wish to see points of interest already marked.
- In Erewhon, the offline avatars standing around the table are the player’s friends instead of unknown players.
- Fixed various economy balancing issues.
- Class challenges have been balanced to be more rewarding.
- Fixed various issues that caused save files and/or inventory to be lost.
- Improvements made to objects and level of detail to create a better visual experience.
- The options for textures on PC now has better resolution.
- Better options offered to let players choose between visual quality vs. frame rate.
[Ubisoft] will be adding continuous improvements to the game at launch, which will include:
- Weapon audio improvements.
- Debug of vehicle entry interaction.
- Better camera consistency with the main character.
- Improved audio cues when concealed, hit, injured, etc.
- Improved audio on vehicles.
- Slower vehicles (like SUVs) speed increased.
Player feedback is extremely valuable to [Ubisoft], so please continue to share your thoughts and any issues you may experience on the open beta forums once they are active next week.